AI Insights · Timothy · April 2022
Top 5 2D Realistic Games on iOS in Italy: Q1 2022
In Q1 2022, the top 5 2D realistic games on iOS in Italy showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
In Q1 2022, the top 5 2D realistic games on iOS in Italy exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance, based on data from Sensor Tower.
Evony from TOP GAMES INC. experienced notable fluctuations in both weekly downloads and revenue. Weekly downloads saw a significant increase, peaking at around 10K in the week of February 21. Revenue also varied, reaching its highest point at approximately $39K in the last week of March. Active users showed a sharp rise mid-quarter, peaking at around 25.7K in mid-March, before declining to 19K by the end of March.
8 Ball Pool™ by Miniclip.com maintained a relatively steady performance throughout the quarter. Weekly downloads ranged between 11.5K and 18.3K, while revenue peaked at around $24.5K in late December and remained fairly consistent. Active users hovered around 342K to 360K, indicating a stable user base.
Guns of Glory: Lost Island from FunPlus International AG had a mixed quarter. Weekly downloads were low, with a slight peak at 920 in early January. Revenue, however, saw an upward trend, peaking at approximately $31.8K in the last week of February. Active users declined steadily from 2.8K at the beginning of the quarter to around 1.8K by the end of March.
Scopa: la Sfida - Card Games by WhatWapp Entertainment showed a consistent performance in terms of revenue, peaking at around $26.6K in late January. Downloads fluctuated, with a peak of 7.4K in the first week of January. Active users remained relatively stable, averaging around 20K to 27K throughout the quarter.
Zynga Poker ™ - Texas Hold'em by Zynga Inc. experienced a decline in downloads and active users. Downloads decreased from 5.8K in early January to around 1.5K by the end of March. Revenue peaked at approximately $22.7K in late January but gradually declined. Active users also showed a downward trend, starting from 220K in mid-January and dropping to around 146K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.